You can place your characters anywhere on the screen at whatever size you want them to be using spot direction. Use this command:
@CHARACTER spot % x y in zone # at layer #
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% is the scale size which determines how big or how small you want your character to be.
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The default scale size is 1.280 (positions such as "screen center" use the default size)
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x y are the spot coordinates which determines where your character will be placed on the screen.
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x is the x coordinate, the horizontal placement from side to side. 0 - 320 is a place onscreen. Anything less than 0 is offscreen to the left and anything more than 320 is offscreen to the right.
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y is the y coordinate, the vertical placement, up and down.
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zone # is the zone in which you want your character to be placed in (1-4)
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layer # determines the layer of the character
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You do not have to add the layer or the zone if you don't need to. You can just use: @CHARACTER spot % x y
Use the spot helper when previewing your story. First tap on "Show Helpers" then you'll find the "Spot Directing" near the bottom of the screen.
To change characters, tap on "Change Char" or tap on the character on screen.
Web Previewer Users:
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Click on the "Switch tool" to toggle between moving the character and changing the scale.
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Click and drag to place your character where you want or change their size.
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The exact code for the placement can be found underneath the web previewer. You can copy and paste the code right into your script.
App Previewer Users:
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Tap the screen and move your finger around to place your character.
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Pinch the screen with 2 fingers to make the character smaller.
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Spread your fingers away from each other to make the character grow bigger.
Walking With Spot Direction
@CHARACTER walks to spot % x y in zone # in [time]
Entering the Scene to a Specific Spot:
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The "enters from" command uses the default size.
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The character will enter the scene at the size of 1.280 then walk to a certain spot onscreen
@CHARACTER enters from left/right to spot % x y
Example:
@CHARACTER enters from right to spot 0.74 160 200
Entering the Scene with a Specific Scale Size:
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Using "enters from" makes the character enter at the default size, so if you want them to enter at a specific height, you must first place your character at a spot offscreen with the size you want them to be at.
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Remember, the x coordinate needs to be less than 0 to be offscreen to the left, and more than 320 to be offscreen to the right.
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Or you can just place them in a different zone
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Then have them walk to whichever spot you want them to go to with the same scale size and the same y coordinate.
Example:
@CHARACTER spot 0.98 -100 130 in zone 2 at layer 3
@CHARACTER walks to spot 0.98 125 130 in zone 2 in 5
Exiting the Scene with a Specific Scale Size:
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Using "@CHARACTER exits left/right" will make the character exit at the default size of 1.280
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You will have to make your character walk to a spot offscreen if you want them to exit at the same scale size, then remove that character.
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Remember, the x coordinate needs to be less than 0 to be offscreen to the left, and more than 320 to be offscreen to the right.
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Or you can just make them walk to a spot in a different zone, then remove the character.
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Use the "then" command on the same line to remove the character from the scene after they walked offscreen.
Example:
@CHARACTER walks to spot 0.587 420 223 in 4 THEN remove CHARACTER
Walking and Changing Layers:
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You cannot add "at layer #" to a spot walking command.
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The only way to have your character walk to a spot and change their layer at the same time is to use the "moves to layer" command
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You have to add the layer command on the same line as the walking command using the "and" command.
@CHARACTER walks to spot % x y in [time] and CHARACTER moves to layer #
Following Character to Spot in Different Zone:
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The "follow" command is only valid for general positions (screen left, upscreen right, etc.)
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To have the camera follow a character to a specific spot in a different zone, you will have to pan to that zone at the same time your character walks.
@CHARACTER walks to spot % x y in zone # in [time] and pan to zone # in [time]
Example Codes:
@CHARACTER spot 1.395 22 305 in zone 3 at layer 7
@CHARACTER spot 2.0 288 -30
@CHARACTER spot .55 95 200 in zone 2
@CHARACTER spot 1 160 100 in zone 2 at layer -3
@CHARACTER spot 0 0 0
@CHARACTER walks to spot .9 32 45 in 2
@CHARACTER walks to spot 0.783 399 257 in zone 3
@CHARACTER walks to spot 1.280 160 0 in zone 1 in 4
@CHARACTER walks to spot 4.06 -84 -100